Radiologists assessing the pain experienced by osteoarthritis patients typically use a scale called the Kellgren-Lawrence Grade (KLG). The KLG calculates pain levels based on the presence of certain radiographic features, like missing cartilage or damage. But data from the National Institute of Health revealed a disparity between the level of pain as calculated by the KLG and Black patients’ self-reported experience of pain.
The MIT Technology Review explains: “Black patients who show the same amount of missing cartilage as white patients self-report higher levels of pain.”
YouTheData.com is delighted to feature a two-partguest post by Andrew Sears. Andrew is passionate about emerging technologies and the future we’re building with them. He’s driven innovation at companies like IBM, IDEO, and Genesis Mining with a focus on AI, cloud, and blockchain products. He serves as an Advisor at All Tech is Human and will complete his MBA at Duke University in 2020. You can keep up with his work at andrew-sears.com.
“Ideate.” “Prototype.” “Iterate.” “Empathize.” These words have become mainstays in the modern tech product team’s vocabulary, thanks in part to human-centered design.
Human-centered design is an approach to product design that is based on building empathy with the people who will be using the product. The assumption is that, by understanding the needs, preferences, and desires of the end user, the product team can build a product that customers will find both useful and easy to use. Within this mindset, great products are those that integrate seamlessly into the user’s life and help them to accomplish tasks more efficiently.