If you’re of a certain generation, you might remember the Tamagotchi; the Japanese pocket-sized “pet simulation game” that became the chief obsession of 90s kids bored of yo-yos and other fleeting trends. The Tamagotchi lived mostly in the grubby hands or lint-filled pockets of its owners but, for social currency, could be paraded before envious or competitive enthusiasts.
Oddly, these oviparous virtual critters weren’t remotely animallike in their appearance, and could be intolerably demanding at times. Neglect to feed them, clean up after them, or tend to them when sick and — as many of us found out — very soon you’d be left with nothing but a dead LCD blob. But even the best cared-for Tamagotchi(s?) had certain obsolescence looming in their futures, once their needlessly complex lifecycle was complete: egg, baby, child, teen, adult, death.
In other words, you don’t have to move. You can just *think* your movements.
You’d be forgiven for wondering if we’ve evolved too far..
A jazzy, high production video features grinning young San Francisco-type execs describing this new, immersive experience. They’ve invented it, and they’ll be damned if they aren’t going to foist it upon us. “The wrist is a great starting point for us technologically,” one chirps, “because it opens up new and dynamic forms of control.” Quite.
Radiologists assessing the pain experienced by osteoarthritis patients typically use a scale called the Kellgren-Lawrence Grade (KLG). The KLG calculates pain levels based on the presence of certain radiographic features, like missing cartilage or damage. But data from the National Institute of Health revealed a disparity between the level of pain as calculated by the KLG and Black patients’ self-reported experience of pain.
The MIT Technology Review explains: “Black patients who show the same amount of missing cartilage as white patients self-report higher levels of pain.”